7 Tips for Building a Better Branded App

December 11, 2010

At this point, many companies recognize that developing a branded mobile app can be an asset. Unfortunately, fewer of them understand how to best leverage this new channel in order to benefit their brand.

“We were inundated with requests that were like, ‘We need an app because somebody within an organization says we need an iPhone app or we need an Android app,’” says Anthony Franco, the president and co-founder of app development agency EffectiveUI. “The conversations are sometimes a little awkward because we asked the very simple question, ‘Why?’ And there was this struggle, and there’s still a little bit of struggle with articulating the reason behind the mobile app.”

In order to better articulate the factors that should drive mobile app development, EffectiveUI recently commissioned a Harris Interactive survey of 781 online adults who downloaded mobile apps. As the company suspected, the study found that 38 percent of mobile app users weren’t satisfied with the apps available from their favorite brands.

Franco recently chatted with us about how brands can avoid contributing to this group of unsatisfied mobile app users.

1. A Mobile App Is Not a Marketing Campaign


If your goal is merely to make your brand visible, advertising networks are a better outlet for your marketing campaign than a mobile app. Only 18 percent of respondents in the study said that they even considered whether an app was from a brand name company when deciding to download it. Even your most loyal customers won’t download an app unless it does something useful for them.

When a major credit card company recently tried to build a social network around its brand on a mobile app, for instance, it crossed the line between what is appropriate for a mobile app and what is appropriate for a marketing campaign, said Franco.

“[The mobile app] had nothing to do with their business really, other than to attract eyeballs,” he says. “And if you look at the reviews on that app, it’s: ‘This is an obvious attempt at trying to market to me. It’s a well-designed app, it’s pretty, but all it is is about deals in my area trying to sell me something.’ Try to stick really closely to what your business does, and provide value.”

2. A Branded App Is Not a Mobile Website


Some companies that Franco has worked with have initially wanted to put all of their website features into their mobile apps. But that’s not what apps are intended for, Franco says. Seventy-three percent of mobile app users in the study agreed that they expect a company’s mobile app to be easier to use than its website.

Taking the top 10 features of a company’s website and moving them directly over to its mobile app, for example, just doesn’t work. The problem is that those 10 features may be useful on the web, but that usefulness may not translate when put on a mobile device.

“[Customers] don’t want the entire website on a mobile application. They want utility and a very defined set of features that are specifically designed for mobile use cases. Make it easier to use — make it less complex than your website.”

3. A Branded App Should Provide Utility




Seventy-five percent of survey respondents said that a mobile app should do exactly what they want or need it to do. “In other words, provide me utility,” Franco says. “Don’t market to me. Provide me something to get something done.”

There are quite a few utility-based branded apps out there. Chipotle, for example, has an app that allows you to order without waiting in line. One feature in the Starbucks app allows users to buy coffee with their phones. And Target recently introduced an iPad app that will make it easier for customers to shop during the holidays.

4. Focus on the User


In order to understand what will appeal to your target users, it’s helpful to understand your target users. And a little research never hurt in contributing to this objective.

Franco says that after the brand decides what kind of consumer it is targeting with its mobile app, the app developers should figure out a way to deepen their understanding of what that consumer wants. Sometimes it’s a matter of interviewing people on the street. Sometimes it’s going into people’s offices and watching how they use a website or software.

“[A mobile app] has to be user-centered,” Franco says. “It has to come from a place of empathy for what the user wants to get done on their device. It can’t be from a place of big creative, big think, big campaign, and hoping it’s going to go viral. That’s not what people want on their mobile devices.”

5. Build Around Mobile Use Cases


People accomplish some tasks on their phones. They prefer to do other tasks on a website or in some other way. It’s important to focus on the former category so that you don’t clutter your app with features that users won’t appreciate in a mobile setting.

EffectiveUI cited the FedEx app, for instance, which allows users to do four tasks: make a shipping label, track a package, find a FedEx location and get a quote. While the app leaves out a lot of features that are available on the company’s website, it focuses on tasks that people are likely to complete on their phones, while standing in line, on a train or during a break.

6. Think Twice Before Becoming a Game Developer


While some brands like Barclaycard and Audi have had some success with branded mobile apps that are games, this strategy is a risky one. First, you’re entering the gaming business. There are a lot of companies that exclusively build games in the app store, and they’re pretty good at it. Competing can be tough. Second, it’s hard to determine the ROI for a game. Are they really engaging with your brand by, let’s say, navigating a character down a crazy waterslide?

“If you want to [get] eyeballs, there are ad networks for that,” Franco says. “You’re specifically going in and picking out a game that is relevant to your brand and saying, we want to sponsor that game. So instead of getting into the gaming business, stay in the marketing business if that’s your goal. And sponsor other things. Or use the mobile ad platform.”

7. It’s Better to Have No Branded App Than a Mediocre Branded App


The EffectiveUI study found that 13 percent of people who had a bad experience with a branded app avoided downloading other apps from that brand because of it. That means that if you create an ineffective branded app, it will affect your future attempts at mobile applications as well.

“The study basically says take this channel seriously,” Franco says. “And don’t just treat it like a $60,000 microsite campaign. A bad microsite falls flat, and it’s designed to go away in three months. A bad mobile application does lasting damage — it’s there forever. So take it very seriously.”

By Sarah Kessler (Mashable)

Image courtesy of drinksmachine, , kevinthoule

Source:  http://www.openforum.com/idea-hub/topics/technology/article/7-tips-for-building-a-better-branded-app-sarah-kessler


3 Ways to Think Like a Designer

November 20, 2010

It has become apparent to me through comments, questions and work with clients that many business owners and operators believe design-based innovation, aka design thinking, is limited to products… that services and processes and web operations don’t really lend themselves to the discipline of design thinking, beyond perhaps the aesthetics of “making pretty.”

This concerns me for two reasons. First, a great chunk of the growth businesses in the market are almost entirely web-based, not product-based. Second, in the case of product-based companies, they almost certainly have a significant web operation. Excluding all or part of your business from the discipline of design could, IMHO, limit your competitive advantage now and in the future.

I asked Suzanne Gibbs Howard, an Associate Partner and Design Director at IDEO, to help me think through this issue. Suzanne specializes in human factors and design research.

Q: First of all, for those who may not know, what does it really mean to be a design thinker?

A: Design thinkers gather information that helps us understand customer experiences. Once we understand the people surrounding our business challenges—their needs, desires, problems and aspirations—we can identify relevant business opportunities. Then we experiment our way forward, prototyping new solutions and getting these solutions out in front of customers as early as possible. As we prototype, we learn from people by observing, gathering feedback, and refining our approach. This central iterative cycle of learning—trying out new business possibilities, gathering feedback and refining the ideas—is what makes design thinking unique.

Q: Given that many businesses are web-based, what role might design thinking play in their growth and operation?

A: Web-based businesses need to understand their customers and the ecosystem of stakeholders as much or more than the non-web based marketplace. Competition is only a click away. Loyalties run thin. Social networks and word of mouth are powerful forces that can make or permanently damage a brand.

The cycle I described earlier, of constantly trying understanding people and beta testing new approaches, is incredibly well suited to the web world. On the web, we can observe and converse with people in a variety of ways. We can easily beta new options and we can quickly gather information in response.

But it all starts with understanding your users and their personal context: What do people associate with your business that you haven’t considered? Where else do they go to search for more information? Who are the powerful influencers in social networks? What are the emotions various customers experience? Which patterns appear across the diverse array of people who visit you online? And where do they get lost, confused, or start to lose trust on your site?

Q: In terms of design thinking, what are some the most important things a business owner/operator needs to keep in mind?

A: It is crucial to understand that people do not always do what they say they do. So it’s not enough just to ask customers or potential customers questions. You have to move beyond conversations with customers to experiences in context. When business people get out of their workplaces and visit customers on their own turf, light is shed on things that have been misinterpreted in the past. Seeing someone’s home helps you understand their aesthetic, and you can see other brands that attract them. Getting a guided tour of someone’s tech setup exposes all of the terms that they find confusing. It’s important to enter peoples’ real lives and look far beyond the specific business challenge that you have at hand.

Q: When I worked with Toyota, they called that genchi genbutsu. It means “go and see.” It’s how they came up with the Lexus and Scion brands. The hard part for many businesses, though, especially those that are web-only, is that what you’re describing isn’t always possible. Got a backup strategy?

A: Yes. One thing you can do is provoke people. Many business people simply ask customers what they’d like to see in the future. In abstract, customers will try to help. However, customers are notoriously bad at imagining the future, so you must provoke them with new possibilities. Sketch new ideas. Mock possibilities up on your computer. Make fake ads for what the future might hold. Playfully engage customers so that they have something to critique or build upon. This is much more effective than responding in the abstract. It doesn’t matter if the provocations look good—even rough ideas are better than nothing at all.

Q: I think the IDEO Method Cards, both physical and iPhone app versions, are extremely valuable tools. Let’s say there’s a business trying to figure out how to address the Gen Y market, which they know nothing about, which three methods would you recommend they use?

A: The IDEO Method Cards are an excellent tool to help business people get beyond simply asking questions. By inviting business people to not only Ask, but also Look, Learn and Try, the deck helps us find ways to participate more deeply in the customers’ perspective.

Regarding Gen Y, most business people have trouble understanding how much the world has shifted since they themselves were in their teens and twenties. To help someone learn about this vast and impressive generation I suggest three Method Card techniques:

1.  Look: Fly on the Wall. Observe and record behavior in context without interfering with people. To get started, find a location where lots of Millenials spend time. Take a few hours to truly observe them. Shadow an individual or stay in one spot and watch as people move through. Write down specific behaviors. Develop hypotheses about what might be going on from these people’s perspectives. This is a great way to establish context and to begin understanding culture.

2.  Learn: Activity Analysis. Represent in detail all tasks, actions, objects, performers, and interactions involved in a process. With this method, you can begin getting closer to the actual challenge you have at hand. Invite a few Millenials to take part in whatever the challenge is that you face. Shop alongside them, help them use your product, or go with them as they engage your services. During or immediately after the activity, have them map out exactly what happened from their perspective. What emotions did they experience? This will help you understand a familiar experience from a fresh perspective.

3.  Try: Predict Future Headlines. Project what will happen in the future and capture it as a headline. Based on your learnings so far, consider your business and take a stab at what relevant headlines will be a year or even five years from now. What new technologies or products will come to market? Which brands will shift in new directions? What new expectations will customers hold? Use these headlines as prototypes and share them with a few Millenials. Can they imagine this future? How would this impact their understanding of your industry? What would they like to see your business do in response?

Bottom line: when it comes to staying relevant, growing your business, and driving your competition crazy, don’t stop thinking like a designer!

By Matthew E. May

Matthew E. May is the author of The Shibumi Strategy: A Powerful Way to Create Meaningful Change (Jossey-Bass, 2010), In Pursuit of Elegance: Why the Best Ideas Have Something Missing (Broadway Business, 2009) and The Elegant Solution: Toyota’s Formula for Mastering Innovation (Free Press, 2006). Matt works with individuals, teams and companies to guide change through a focus on design thinking and problem solving. He spent nearly a decade as a fully retained advisor, master kaizen instructor and jishuken leader for Toyota, a company that implements over 1 million new ideas each year. Matt is a graduate of the Wharton School and The Johns Hopkins University, but considers winning The New Yorker Magazine Cartoon Caption Contest among his proudest achievements.
You can follow him on Twitter @matthewemay
Source:  http://www.openforum.com/idea-hub/topics/the-world/article/3-ways-to-think-like-a-designer-matthew-e-may


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